I started out thinking about how Pollys could interact with sound. The idea of using a 'Charlie Brown adult voice' came to mind, in particular, using sounds that mimic the tone and emotion of speech without any actual content. So lead me to a basic system of giving Pollys basic moods and related actions.
Moods
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Actions
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The different moods affect how a Polly is
likely to start an interaction, for example, a Polly in a
playful mood would be more likely to joke than
cry. The mood also affects how a Polly reponds to an
interaction. An angry Polly would likely yell
in response to being teased, while a shy Polly
would avoid the teasing Polly.
Also, the interaction affects the mood of the Pollys involved in the
interaction. If a Polly is teased, then that Polly becomes
more shy or perhaps more angry, depending on
which is at a higher level at the time. If a Polly is
playful, and another Polly jokes with it, then
they both become more playful.
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How a mood affects a Polly's action:
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How an action affects the moods of other Pollys:
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This system would probably be too difficult for the youngest children since they wouldn't really understand the more complex cause and effect relationships represented here. But I think it could serve well as an intermediate level on the path to learning Java, especially if it coincided with the child learning about these relationships in the real world.
playful and happy. Sally is
feeling mean and sad. Holly's
happy and playful
responses raise Sally's happy-ness so she stops
teasing and starts joking with Holly.
// holly init
holly.isfeeling("playful");
holly.isfeeling("happy");
// sally init
sally.isfeeling("mean");
sally.isfeeling("sad");
// interaction
holly.smiles("sally"); // increases sally's happy; decreases sally's shy
sally.teases("holly"); // increases holly's mean,sad; decreases holly's happy
holly.jokes("sally"); // increases sally's playful,happy; decreases sally's angry,sad
sally.smiles("holly"); // increases holly's happy; decreases holly's shy
holly.jokes("sally"); // increases sally's playful,happy; decreases sally's angry,sad
sally.jokes("holly"); // increases holly's playful,happy; decreases holly's angry,sad
holly.smiles("sally"); // increases sally's happy; decreases sally's shy
Holly and Sally are both feeling mean. Molly is feeling
serious. Holly and Sally tease each other
until Sally cries to Holly and Molly. Molly
scolds both of them for teasing each other.
Holly smiles at Sally.
// holly init
holly.isfeeling("mean");
holly.isfeeling("happy");
// sally init
sally.isfeeling("mean");
sally.isfeeling("angry");
// molly init
molly.isfeeling("serious");
// interaction
holly.teases("sally"); // increases sally's mean,sad; decreases sally's happy
sally.teases("holly"); // increases holly's mean,sad; decreases holly's happy
holly.teases("sally"); // increases sally's mean,sad; decreases sally's happy
sally.cries("holly","molly"); // increases serious; decreases mean
molly.scolds("holly","molly"); // increases serious,angry; decreases playful,mean
holly.smiles("sally");